![]() Keeping your units alive is very important in this game, and keeping your heroes alive doubly so. ![]() Other sites you might be able to beat with heavy losses, but in the crypt, as soon as you start to lose some units, the whole battle goes downhill as the enemy gets stronger for every unit you lose.īut note that winning a fight with heavy losses is almost as bad as losing completely. The Crypt of Unlife in particular is one of the most extreme all-or-nothing sites. You could probably manage a "Strong" one like ancient ruins or a lost library. I'm sure there's some player out there who can manage it with "strong" starting armies but in general you are NOT meant to be able to beat this site yet. With normal strength starting armies, I'd say an epic strength site is much too tough to beat in turn 3. (It goes average -> strong -> epic -> legendary -> mythical, but "average" sites don't really exist as treasure sites.) ![]() The Crypt of Unlife is an "epic" strength treasure site, which is the second listed level of strength. In short: you're in above your head and are not expected to win that fight.
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